Daniel Homero is known for his Concept Art and alternative media projects . Its main focus is on the cultural and entertainment industry, such as animation, video games and art exhibitions. His work reflects about what determines identity and the factors involved in the development of personality.
Character Concept Artist and Sculptor passionate about the original creation of characters, either for the videogame, animation or Art Toys industry.
His areas of specialization are drawing, design, modeling, and sculpture. Qualified to work in studios within the departments of Visual Development, Concept Art, inking or illustration, and Stopmotion. As a sculptor, he stands out in a variety of materials and techniques, including wood carving, pottery, papel mache, and reproductions.
He has been awarded and financed by different institutions for the creation of cultural projects. Within his relevant artistic experience, in 2011 he made his first short film "Equality of Opportunity". He created a video game called “Video Game 132”. His performance "Ídolo Mexicano", funded by SEDECULTA, was part of the Annual Festival of the Arts in 2013. He is the author and director of Mérida Extraordinaria, a performance financed by the Municipal Fund for Performing Arts 2014. He produced and co-directed "Frenzy", part of the Cultural Festival of Young Creators. In 2015 he presented the piece "Crossing Impulses" at the Asheville Fringe Arts Festival in Asheville, NC. In 2016 he lectured "Art-Action, Ideas put in Motion" at the Marist University of Mérida and also held a production residency at the Gruber Jez AC Foundation. In 2017, he was invited to create the performance "None of the Nine" at ACDT in Asheville, NC. In 2018 he was a guest artist in "Dossier Colaborativo" in Mexico City. In March of 2019 he performed at the Re-HAPPENING 2019 festival, Asheville, NC. He was beneficiary of the Municipal Visual Arts Fund 2019 for developing his cultural project “Analogías Simbólicas”. Recently in April of this year, his drawing project “9 Ways to see the world” was selected within the Culture from home Program, managed by the National Fund for Culture and the Arts (FONCA). He currently maintains an independent production in his studio in Mexico City
CURSO PROFESIONAL DE DISEÑO DE PERSONAJES PARA ANIMACIÓN, COMICS y VIDEOJUEGOS
A través de este curso enseño las habilidades necesarias para la creación y desarrollo de personajes logrando que los estudiantes creen trabajos de nivel profesional.
Edad mínima: 12 años
Clase grupal y Clases privadas
Cupo limitado:: 9 Alumnos
It is a tutorial to learn how to draw with 9 different exercises. Drawing is taught to those who do not have knowledge of it and provides new procedures to those who already know how to draw and want to improve or modify the way they perform in this discipline ...